Would you like to fly across campus with a blink of your eye? Or how about dial a phone number with a twitch of your nose?
It may seem a little far-fetched, but the College of Engineering at Notre Dame, in conjunction with the department of Computer Science and Engineering, are researching and developing a Virtual Reality-Human Interface to allow just about anyone to maneuver in the virtual world.

Beyond the video games and fancy software, virtual reality has the potential to free millions of people from the limitation of disabilities.
Whether they suffer from a broken ankle or a severe neurological disorder, the computer will allow anyone to live independently. Recent technology has made available sensors which, when applied to the body can act as a hand or foot in the virtual world.
“The idea,” explains Notre Dame professor Dr. Berry, “is to create a 3-D virtual environment that the handicapped person can maneuver around in with similar freedom that a natural person would have walking around in a real environment.”
The research team is led by Drs. Berry and Uhran, who overlook about eighteen graduate and undergraduate students involved in the virtual reality development. A Notre Dame graduate, Dawn Teresa Parkot, is doing her thesis work on this project.
She has severe Cerebral Palsy and is substantially disabled. Having extremely limited muscle control and acute vision and speech impairments, she acts as both a researcher and a tester for the human-interface device.
Parkot’s motivation and ability intrigued not only Notre Dame Faculty but also IBM to provide funds for computers and software that could make her achievements more attainable for others with similar obstacles.
“What makes Dawn special,” explained Dr. Berry, “is that she managed to get through the system and get an education, most people in her circumstance get frustrated and give-up. She is the only one she knows, in her position who has gone for an advanced degree.”
The development of virtual-reality technology will facilitate in her current aspiration, as well as, her plans for a Master’s in Computer Science and Engineering, and a PhD in her favorite subject, Physics.
The research team is divided into three groups:
The first group is working with Parkot and the human-interface device, learning how to run the software and receive signals.
They are able to use signals from muscle contractions, eyelid movement and brain waves to create musical sounds, and to eventually control movements in a virtual environment.
The second group is dedicated to designing virtual-reality settings